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NPC Generator

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Advanced [show]


Kyle Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His chestnut hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Logical, Gifted. Bonds: Poor, Immigrant, Enemies. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Crosis, Male Half-Elf Adept 8
Medium (4'10") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 18 (+4)16 (+3)
Skills Nature +4, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He wears his red fur up. His eyes are green and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and regain custody of his son

Ideals: Professionalism, Gifted. Bonds: Rich, Criminal record, Family, Adventurer. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Art In the Morning, Male Tabaxi Barbarian 8
Medium (5'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 95 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 18 (+4)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 60 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (1000 gp). Silver ewer (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet deerstalker hat and violet clothes, and is pretty ugly. His long blue hair is drawn into a two foot long braid. His eyes are silver and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Fenriz was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he wants to get laid

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Family, Has a crush. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Fenriz Entropy, Male Tiefling Aristocrat 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 120 gp. 1 Bullseye lantern.


Social Check DCs


Foxilon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Foxilon Tealeaf, Male Halfling Cleric 11
Small (3'3") Halfling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)18 (+4) 13 (+1)16 (+3)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic, Dwarven, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: Rock crystal (50 gp). Alexandrite (400 gp). Golden pearl (150 gp).


Social Check DCs

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