Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His lavender fur is greasy and uncared for. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Shadow isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Shadow lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 18)
Armor Class 12
Hit Points 101 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4
Possessions: 13000 gp. Amber (40 gp). Fire opal (600 gp). Hematite (6 gp). Chrysoberyl (40 gp). Brown-green garnet (40 gp). Sardonyx (20 gp). 1 Medium magic item. 1 Medium magic item.
Sun Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His black fur is slicked back into a classic pompadour. His eyes are yellow and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Nothing but the best is good enough for him.
Ideals: Philantrophist, Impeccable. Bonds: Immigrant, Has a crush, Religious. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Silver chalice with lapis lazuli gems (50 gp).
Lone Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He wears his white fur up. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Bricklayer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Fighting. Flaws: Shy, PTSD, Disease. Bonds: Job, Rich. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 37 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +6
Possessions: 600 gp.
Immeral Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He has black hair. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: The child of a Map Maker, who enjoyed hunting, Immeral was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Pacifist. Flaws: Terse. Bonds: Poor, Attractive, Nature. Occupation: Scribe
Voice: Russian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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