Kyle Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a custom-built plate barding that's adorned with brown lining and desert motifs, marred by beers. He has a very tight haircut. He has blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south to a Shepherd, Kyle learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Shepherd soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Flaws: Ugly, Forgetful, Greedy. Bonds: Job, Rich. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Serpent Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his black fur. His amber eyes dart from person to person to random spaces in the air.
Personality: Serpent wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Serpent took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east.
Ideals: Disciplined, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Sylvan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (14 gp). Aquamarine (1600 gp). Deep green spinel (100 gp).
Lone Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. His white fur is drawn into a tight pony tail with a skull scrunchie. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He is content; and to end his boredom
Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Mentor. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 19)
Armor Class 14
Hit Points 167 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 19 (+4) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Orc, Giant
Attacks Melee +9 / 5d8+3, Ranged +10 / 5d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 |
Possessions: 1600 pp. A necklace of small pink pearls (6000 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A delicate silver chain set with a tourmaline (100 gp). Jeweled gold crown (5000 gp). Black velvet mask with numerous citrines (30 gp). A roughly beaten golden orb (30 gp). Jeweled electrum ring (5000 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver chalice with lapis lazuli gems (30 gp). Jeweled anklet (1000 gp). Gold dragon comb with red garnet eye (800 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Jeweled anklet (1000 gp). 1 Major magic item.
Roger Winchester, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Roger hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered south to less war torn lands. He has dedicated himself to building a better village for his children.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: PTSD, Fearful. Bonds: Enemies, Adventurer. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 10 pp.
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