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NPC Generator

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Advanced [show]


Gimurt Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to cover his moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Gimurt is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Shepherd, his mother struggled to pay the bills. He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Meet up once more with his childhood friend.

Flaws: Emotional. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Gimurt Dankil, Male Dwarf Warrior 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His silver hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: Further expansion of business; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Job, Military. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Morkral Glanhig, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Akmen Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his brown hair up. He has gleaming, smiling silver eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his father.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the west

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Religious, Enemies. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Akmen Pain, Male Tiefling Bard 8
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 1600 gp. Blue sapphire (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Lewis Blythe, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his hammer always slung over his shoulder. He is portly but not overly obese. His tied-back hair is brown. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Gifted. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Lewis Blythe, Male Human Commoner 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 18 (+4)10 (+0)
Skills Athletics +3, Survival +6
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs

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