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NPC Generator

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Advanced [show]


Baradad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Priest. His scarlet crest is smooth and relatively long. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Priest and found it very stressful. He became a Priest soon after.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Baradad Baharoosh, Male Dragonborn Expert 5
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Duergath Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He has shaved his head bald. He has several tiny emerald earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Impulsive, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Duergath Rumnaheim, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)17 (+3) 14 (+2)6 (-2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He has moderate length silver hair. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Bellfounder in town.

History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up dagger and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Flaws: Ugly, Shy. Bonds: Rich, Job, Mentor, Nature. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Branson, Male Human Ranger 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Dain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Ugly, Addict, Hedonist. Bonds: Job, Rich. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Dain Durthane, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)10 (+0) 10 (+0)7 (-2)
Skills Athletics +6, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2

Possessions: 700 sp. Eye agate (14 gp). Coral (80 gp). Rhodochrosite (14 gp). 4 Thunderstones.


Social Check DCs

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