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NPC Generator

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Advanced [show]


Marbas Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a moderate pudge and is not very fit. He keeps his long dark red hair kept up in a rat tail. His red unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Marbas hails from a village terrorized by gnolls. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. After a long history of fighting, Marbas and his spouse have recently divorced.

Motivation: Many gnolls want him driven away.

Ideals: Gifted. Flaws: Disease, Antagonistic, Shy. Bonds: Enemies. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Marbas Malevolence, Male Tiefling Cleric 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)16 (+3) 16 (+3)10 (+0)
Skills Arcana +6
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Draconic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1600 gp.


Social Check DCs


Norman Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and is generally well dressed albeit a few years behind the times. His hair is short and blonde. His hazel eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, Rich, Job, Family. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Norman Mellegaard, Male Half-Elf Barbarian 4
Medium (4'10") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Cockaby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, green, dusty cloak. His hair is cut close to his head. This hazel eyed southerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in morningstar use. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Cockaby Daergel, Male Gnome Warlock 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Jeweled gold crown (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Solid gold idol (300 gp).


Social Check DCs


Zedaar Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His crest is short and black. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To find somewhere to settle down.

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Rich, Slave. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Zedaar Gygazzylyshrift, Male Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp.


Social Check DCs

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