Fallond Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. With bright golden hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Fallond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fallond's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: Chrysoberyl (130 gp). Red spinel (130 gp). Red spinel (130 gp). Emerald (400 gp).
Bidreked Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Marshal uniform, and a wedding ring on his right hand. He has moderate length copper crest. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, In love, Military. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 70000 cp. Tourmaline (50 gp). Chrysoberyl (50 gp).
Kyle Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Miller, but he was a colossal failure. By chance he met his brother recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Joker. Flaws: Insane. Bonds: Rich, Attractive, Job, Family. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 26 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Aquamarine (1600 gp). Eye agate (4 gp).
Sun In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. His red fur is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west his family was never financially stable. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends
Ideals: Disciplined, Logical. Bonds: Poor, Adventurer, Debt. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


