Eberk Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue shirt with thin yellow vertical stripes and brown pants. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 82 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Sardonyx (80 gp). Malachite (15 gp). Deep blue spinel (1200 gp). Moss agate (15 gp).
Alex Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His hair is cut close to his head. His fierce amber eyes like to dwell on things.
Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.
History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Family. Occupation: Interpreter
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Golden pearl (100 gp). Tiger eye turquoise (11 gp). 1 Masterwork Common Melee.
Alex Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is thinning but still full. His eyes are gray and he is always smoking a pipe.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Rich, Mentor. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1000 gp. 1 Minor magic item.
Damakos Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His blue hair is matted, messy, and big. His white eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich western family. When Damakos reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Rich, Military. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Jasper (50 gp). Freshwater pearl (8 gp). Silver pearl (90 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!