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NPC Generator

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Advanced [show]


Thorin Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey, dusty cloak. His auburn hair is lengthy and is close to two feet long. He has brown eyes and a grey hat with a violet feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a brothel owner, Thorin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Flaws: Fearful. Bonds: Family, Mentor. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Thorin Glanhig, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ar-Karo Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'4", this man likes to wear black tank tops with violet pants. His chestnut hair is knotted and matted. His ears are large.

Personality: Ar-Karo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Ar-Karo Merton, Male Half-Orc Expert 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears red painted combat armor at almost all times. His auburn hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Arnold hails from a village terrorized by drow. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by drow. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Arnold Branson, Male Human Paladin 6
Medium (6'1") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Rich, Nature, Adventurer. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Gerald Skelton, Male Human Rogue 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (140 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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