Kassoon
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NPC Generator

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Advanced [show]


Frug Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Frug was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Frug was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Forgetful, Mundane. Bonds: Attractive, Job, Military. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Frug Dunben, Male Gnome Rogue 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 110 gp. Moonstone (50 gp). Peridot (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern.

Bonds: Job, Adventurer, Mentor, Rich. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Adrik Bloodkith, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1700 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Cockaby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has wavy chestnut hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 6 years old his parents immigrated from the south. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Cockaby and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cockaby discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cockaby fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Disease, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Cockaby Gummen, Male Gnome Expert 6
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Orryn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home.

Ideals: Entrepeneur, Opinionated. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Orryn Oomtrowl, Male Gnome Ranger 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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