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NPC Generator

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Kilvar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a pastel and white robe with the hood down. He is an epitome of beauty. He has shaved his head bald. He has blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Healer in town.

History: Kilvar was raised in a hard working conservative environment. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Bonds: Attractive, Job, Adventurer, Family. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Kilvar Lutgehr, Male Dwarf Rogue 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 64 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)16 (+3) 12 (+1)6 (-2)
Skills Insight +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran, Infernal
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 200 pp. Golden circlet with four aquamarines (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Alberich Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His skin is also unnaturally pale. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Alberich has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Criminal record, Adventurer. Occupation: Unemployed

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alberich Foamtankard, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Investigation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1700 sp.


Social Check DCs


Trey Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black clothing when he does not wear armor. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Trey has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Insomniac, Impulsive, Disease. Bonds: Immigrant, Rich. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Trey Connors, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 2000 sp. 2 Alchemist’s fire. 2 Alchemist’s fire. 3 Holy water.


Social Check DCs


River Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man wears a fancy grey suit. His clothes are grease stained in places. He has white fur. This green eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, River studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

River Of Spirit, Male Tabaxi Fighter 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs

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