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Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His red fur is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Priest soon after.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Wizard 4
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hobart Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered bow and tarnished club as well. His black hair is braided into rings. His eyes are a pleasant blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Hobart was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hobart fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Hobart Warmwater, Male Halfling Fighter 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Insane, Mundane. Bonds: Slave, Religious. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Nalral Frostbeard, Male Dwarf Monk 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6

Possessions: 3000 gp. Blue star sapphire (700 gp). Silver pearl (130 gp). Golden yellow topaz (1400 gp). Malachite (6 gp).


Social Check DCs


Thoradin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and typically wears red cloth garments or leather armor. His left hand appears badly burned and disfigured. He has styled his chestnut hair well, parting it to the left. He has gray eyes and a red hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. After coming to the age of reason, Thoradin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Gifted. Bonds: Guardian, Adventurer, Military. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thoradin Aranore, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp. 4 Antitoxin.


Social Check DCs

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