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NPC Generator

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Advanced [show]


Baz Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. His black hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: Baz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He struck the Fortune-teller job and began his own company from there.

Motivation: To be a Locksmith again; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Baz Altham, Male Half-Orc Warrior 4
Medium (5'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Immeral Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears blue leather gloves, a blue jacket, and tight pants. He has a red handlebar mustache and slicked back red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Immeral isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Artistic. Flaws: Insomniac, Fearful. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Immeral Hanali, Male Elf Barbarian 13
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 99 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Nature +6, Sleight of Hand +9
Senses Passive Perception 9
Languages Common, Elven, Terran, Gnome
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. Blue star sapphire (1400 gp). Tiger eye turquoise (13 gp). Black pearl (700 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pushkrimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of his god around his neck, and a sai on his belt. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Pushkrimp studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Athletic, Justice, Gifted. Flaws: Fearful. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Pushkrimp Dumph, Male Half-Orc Warrior 1
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 600 sp. Carnelian (80 gp). 1 Everburning torch.


Social Check DCs


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and dresses in tan turtlenecks beneath a brown coat with blue slacks. He has moderate length black hair. His eyes are violet and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Bonds: Rich, Criminal record, Family. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Hupe Warmwater, Male Halfling Expert 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp. Rock crystal (80 gp). Hematite (5 gp). Red-brown spinel (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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