Fonkin Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His silver hair is singed and shortened. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Flaws: Ugly. Bonds: Adventurer, Enemies, Nature. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 15
Hit Points 75 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 100 pp. Jasper (80 gp). Jade (40 gp).
Dimble Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green costume with the symbols of luck on his torso. His hair is black and very short. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Dimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly, Cynical. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Prâk Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He has a slight overbite and is overall scrawny. His black hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Prâk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: To reunite with his absent father; and doesn't want to be a crown-heir and was forced into it by his family
Flaws: Ugly, Fearful. Bonds: Family, Rich, Enemies. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Valafar Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather, and he perpetually has his quarterstaff ready. His dark red hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Engraver. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Engraver and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Artistic. Bonds: Job, Poor, Adventurer. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 29000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!