Seven Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who tends to wear a grey poncho over his likewise colored trousers and shirt, he is not a threatening figure. His fur is cinnamon and very short. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.
History: His mother raised him in a mountain cabin. Seven abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Debt. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Adelard Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He has chestnut hair. His fierce brown eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 12000 sp. Aquamarine (700 gp). Aquamarine (700 gp). Malachite (6 gp). Amethyst (150 gp). Blue star sapphire (900 gp). White opal (900 gp). Banded agate (6 gp). Deep green spinel (150 gp). Alexandrite (700 gp). Onyx (20 gp).
Balam Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He is physically well-built. His red hair is lengthy and is close to two feet long. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal dancing training, and achieved minor success. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Slave, Rich. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: Black opal (400 gp). Blue quartz (11 gp). Peridot (30 gp). Jasper (30 gp).
Tod Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly daggers and ceremonial daggers. His auburn hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record, Religious. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 4 Thunderstones. 2 Alchemist’s fire. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!