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NPC Generator

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Advanced [show]


Beiro Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear yellow clothing when he does not wear armor. His hair, while still mostly silver, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur. Flaws: Secretive, Impulsive. Bonds: Immigrant, Family. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Beiro Xiloscient, Male Elf Adept 5
Medium (5'0") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Chrysoprase (50 gp). White pearl (160 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a fancy brown suit. He wears his yellow fur down. His fierce blue eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised by priests from a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Drifting never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Sensitive. Bonds: Attractive, In love, Religious, Mentor. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Drifting Shore, Male Tabaxi Fighter 8
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +7, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +3

Possessions: 1100 gp. Gold music box (1000 gp). Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Thomas Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair, when down, is lengthy. His eyes are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Gifted. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Thomas Staurheim, Male Half-Elf Cleric 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Gnome, Auran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Healer’s kit. 1 Masterwork manacles. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His white hair, when down, is lengthy. His eyes are likewise blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Lewis Winthrop, Male Human Rogue 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)18 (+4) 15 (+2)13 (+1)
Skills Athletics +4, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Orc, Draconic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6

Possessions: 110 gp. 1 Average lock.


Social Check DCs

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