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NPC Generator

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Advanced [show]


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with brown pants. His hair is silver and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Bonds: Job, Immigrant, Family, Religious. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Gardain Daraln, Male Dwarf Warrior 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: Amethyst (120 gp). Coral (120 gp). Red-brown spinel (120 gp).


Social Check DCs


Gilbert Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long golden hair kept up in a rat tail. His eyes are amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Gilbert was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Gilbert Hayley, Male Human Druid 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Gruk Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He keeps his auburn hair in a pixie cut. He has gleaming, smiling violet eyes.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption; and he is greedy

Flaws: Disease, Hedonist, Shy. Bonds: Rich, Slave, Criminal record. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Gruk Enfield, Male Half-Orc Cleric 3
Medium (6'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)8 (-1) 18 (+4)7 (-2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp. Peridot (30 gp). Jade (130 gp). Aquamarine (500 gp).


Social Check DCs


Raam Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan cloak and cross-gartered white stockings. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raam was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Family, Job. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Raam Despair, Male Tiefling Bard 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 70 gp. Obsidian (11 gp).


Social Check DCs

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