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NPC Generator

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Advanced [show]


Ratlûg Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt, marred by teas. He keeps his long chestnut hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love

Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Bonds: In love. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Ratlûg Chester, Male Half-Orc Bard 1
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Obsidian (13 gp).


Social Check DCs


Ozyman Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a slaver, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Ozyman Swiftwhistle, Male Halfling Ranger 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 16
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Valafar Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright green suits and hats. He wears his chestnut hair down. This gold eyed southerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Valafar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Military, Religious, Adventurer. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Valafar Divinity, Male Tiefling Adept 15
Medium (6'0") Tiefling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 66 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 6000 gp. Aquamarine (600 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Red spinel (80 gp). Chalcedony (50 gp). Peridot (50 gp). Chrysoberyl (80 gp). Red-brown spinel (80 gp). Hematite (15 gp). Citrine (50 gp). Jacinth (6000 gp). Lapis lazuli (15 gp). Blue sapphire (600 gp). Blue quartz (15 gp). Moss agate (15 gp). Black pearl (600 gp). Black star sapphire (600 gp).


Social Check DCs


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. He has dyed his greying brown hair a little too much giving a sharp brown color. He has hazel eyes.

Personality: He has always had a great fascination with Dwarven culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Adventurer job and began his own company from there.

Motivation: Meet up once more with his childhood friend.

Flaws: Racist. Bonds: Job, Poor, Adventurer. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Nalral Gorunn, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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