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NPC Generator

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Advanced [show]


Raymond Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large tan jacket. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: Raymond was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Mundane, Fearful, Depressed. Bonds: Attractive. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Raymond Mystralath, Male Half-Elf Rogue 3
Medium (5'2") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 17 (+3)8 (-1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Onyx (30 gp).


Social Check DCs


Altho Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a grey broad hat and grey clothes. His clothes are grease stained in places. His golden hair is cut jaggedly and amateurishly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Carter, who enjoyed hunting, Altho was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear.

Ideals: Justice. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Altho Hilltopple, Male Halfling Expert 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 250 gp. Red spinel (70 gp). Malachite (13 gp). Coral (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dondon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His white hair is cut short. His green unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. When Dondon reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dondon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Attractive, Adventurer, Military. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Dondon High-hill, Male Halfling Fighter 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Athletics +2, History +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp. Deep blue spinel (200 gp).


Social Check DCs


Caeldrim Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His red hair is cut short. His hazel eyes dart from person to person.

Personality: A skeptical and narcissistic man, Caeldrim's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Fortune-teller business at a young age. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He feels the way he acts is they only way to get by in the world; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Slave, Enemies. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Caeldrim Galanodel, Male Elf Expert 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs

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