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NPC Generator

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Advanced [show]


Drogo Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and blue pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing music.

History: Drogo was born with his father's beautiful face. Drogo was born on a far eastern plains where he grew up under the tutelage of his father, an expert Architect. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Drogo Gentry, Male Half-Elf Commoner 11
Medium (5'9") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 15 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2000 gp.


Social Check DCs


Senteq Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears bulky blue painted plate armor. His auburn hair is still thick. His fierce brown eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Secretive, Racist. Bonds: Family, Adventurer. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Senteq Miggledy, Male Gnome Barbarian 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Iolite (50 gp). Amethyst (40 gp). Star ruby (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Ishmoz Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a kukri on his belt. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are violet.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishmoz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Religious. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Ishmoz Fawcett, Male Half-Orc Monk 9
Medium (5'9") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 81 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 2000 gp. Violet garnet (800 gp). Hematite (15 gp). Obsidian (15 gp). Malachite (15 gp). Rose (60 gp). Carnelian (60 gp). Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Khrosh Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by chocolates. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Khrosh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Khrosh. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Khrosh Garfield, Male Half-Orc Ranger 4
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Lapis lazuli (9 gp).


Social Check DCs

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