Mozikth Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has moderate length green crest. His gold eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Rich. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Superior lock.
Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black armored body suit, with a simple brown line shooting up and back down. His small hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Spy profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Spy, but he got bored and became a Server. He has achieved small success as a Server.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Cloth of gold vestments (100 gp).
Halander Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. His eyes are violet and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Halander was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Banker like his mother before him.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimurt Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the west. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Dwarven compassion; and he desires power and/or immortality
Flaws: Antagonistic, Fearful, Racist. Bonds: Immigrant, Adventurer. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 120 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Alexandrite (1600 gp). Zircon (20 gp). Black star sapphire (900 gp). Deep blue spinel (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!