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NPC Generator

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Advanced [show]


Nil Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely blue suit with tan socks and a vest with buckled shoes. His chestnut hair is cut short with large spiked bangs in the front. His green eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of giants once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of giants.

Flaws: Sensitive, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Nil Clayton, Male Half-Orc Wizard 7
Medium (6'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)7 (-2) 11 (+0)11 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Chalcedony (60 gp). Jade (100 gp). Chrysoberyl (100 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Clare, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a yellow vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Manfred hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Manfred Clare, Male Human Barbarian 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Red garnet (50 gp).


Social Check DCs


Andram Patience, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely blue suit with black socks and a vest with buckled shoes. His whole body is exceptionally muscular. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He works hard and plays hard.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Andram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Andram Patience, Male Tiefling Barbarian 14
Medium (5'4") Tiefling, Lawful Good (CR 14)
Armor Class 12
Hit Points 144 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 600 pp. Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Chalcedony (80 gp). White pearl (40 gp). Banded agate (7 gp). Banded agate (7 gp). Red garnet (40 gp). Alexandrite (400 gp).


Social Check DCs


Cloak In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries bastard swords. His brown fur is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Gifted. Flaws: Depressed, Ugly. Bonds: Enemies. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Cloak In the Morning, Male Tabaxi Cleric 3
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 4 Smokesticks.


Social Check DCs

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