Thamuz Soft, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a brown suit. He wears a colorful flower in his purple hair. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Thamuz embodies much of what other species detest in the Tieflings. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out south to avoid the crime he committed. Some 4 years later his spouse died after the birth of his son. Heartbroken, Thamuz never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Attractive, In love, Criminal record. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Tiger eye turquoise (15 gp). Freshwater pearl (15 gp). Rock crystal (40 gp). Violet garnet (1100 gp). Star rose quartz (40 gp). Zircon (40 gp).
Gerald Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a white middle class family as the only child. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to unite with his sister
Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Family, Nature. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Dazzazn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. He has no crest. He has several tiny ruby earrings on each ear.
Personality: Aggressive, abrasive, and angry, Dazzazn embodies much of what other species detest in the Dragonborns. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Dazzazn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dazzazn's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 14)
Armor Class 14
Hit Points 87 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). Sapphire pendant on gold chain (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver chalice with lapis lazuli gems (130 gp). Gold music box (3000 gp). Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (10 gp).
Srorthen Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He dresses in black turtlenecks beneath a brown coat with black slacks. He wears his green crest down. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Srorthen will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. Srorthen was born on a far southern island where he grew up under the tutelage of his mother, an expert Blacksmith. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Extrovert. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Rock crystal (30 gp). Moss agate (5 gp). Fiery yellow corundum (1400 gp). Fire opal (1400 gp).
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