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NPC Generator

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Advanced [show]


Seven Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered greatsword and tarnished club as well. He wears his orange fur down. His half smiles and blue eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Seven was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Seven's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Seven Timber, Male Tabaxi Warrior 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Alex Abram, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy green pantaloons and a grey scarf. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 12 years.

Motivation: He is wracked by social anxiety.

Flaws: Fearful, Ugly. Bonds: Poor, Job, Military. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Alex Abram, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)10 (+0) 18 (+4)11 (+0)
Skills Religion +3, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 sp. 1 Breastplate.


Social Check DCs


Diggory Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large tan jacket. He sports a long blonde beard, and similarly colored long hair. His green eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Half-Elves. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Ploughman like his mother before him.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Diggory Harper, Male Half-Elf Commoner 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Immeral Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: Immeral was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Logical. Flaws: Terse. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Immeral Othronus, Male Half-Elf Paladin 6
Medium (5'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 14
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)18 (+4) 18 (+4)11 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 14
Languages Common, Elven, Auran, Halfling, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 8000 sp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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