Gildmak Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.
History: He got into the Bounty Hunter business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Bounty Hunter. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Flaws: Selfish, Insomniac. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 101 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 4000 gp. Obsidian (6 gp). Black pearl (600 gp). Violet garnet (600 gp). Emerald (400 gp). Star rose quartz (20 gp). Rock crystal (20 gp). Black pearl (600 gp). Hematite (6 gp). Violet garnet (600 gp). Iolite (20 gp). Onyx (20 gp). Fiery yellow corundum (400 gp). 1 Medium magic item.
Leucis Shame, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Athletic, Optimist, Philantrophist. Flaws: Insomniac. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Carnelian (50 gp). Chalcedony (50 gp). Jasper (50 gp). 1 Masterwork Common Melee.
Gerard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His blonde hair is greasy and uncared for. His eyes are likewise gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gerard was raised in a hard working conservative environment. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To be a Tanner again; and he desires power and/or immortality
Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Therai Terror, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple yellow robe with green stripes complete with hood. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Adventurer. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Therai was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy. Bonds: Job, Family. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1000 sp. Freshwater pearl (11 gp). Fiery yellow corundum (1000 gp). Chrysoprase (40 gp). Smoky quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
