Naeris Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears blue painted combat armor at almost all times. He is bald on top and has large golden tufts of hair around his ears. He has several tiny topaz earrings on each ear.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
Possessions: 60 gp.
Trym Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt, and carries hand crossbows. His chestnut hair is lengthy. His skin is flawless and his brown eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Trym was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Fighting, Artistic, Persistence. Bonds: Attractive, Family. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 107 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 3000 gp. Smoky quartz (60 gp). Coral (160 gp). Fire opal (1000 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Tourmaline (160 gp). Black opal (1000 gp). Sardonyx (60 gp). Emerald (1000 gp). Black pearl (1600 gp). Blue diamond (8000 gp). Alexandrite (1600 gp). Obsidian (15 gp). Iolite (60 gp). Peridot (60 gp). Alexandrite (1600 gp). Banded agate (15 gp). White opal (1000 gp). 1 Medium magic item.
Jebeddo Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown feathered hat and brown clothes. His chestnut hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast plains. Jebeddo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac
Ideals: Athletic, Impeccable. Flaws: Disease, Addict. Bonds: Nature, Criminal record. Occupation: Bowyer
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 400 gp. Black pearl (600 gp). Fiery yellow corundum (600 gp). 1 Minor magic item.
Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. He has moderate length black hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Bonds: Attractive, Poor, Nature. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 190 pp. Emerald (1200 gp). White pearl (140 gp). Obsidian (6 gp). Rock crystal (60 gp). Tourmaline (140 gp). White opal (1200 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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