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NPC Generator

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Advanced [show]


Fenriz Silence, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a green suit, blue shirt, and brown tie. His dark red hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. Fenriz was born on a far southern desert where he grew up under the tutelage of his mother, an expert Spy. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Fenriz Silence, Male Tiefling Adept 8
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp.


Social Check DCs


Amnon Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Herbalist. He wears his chestnut hair up. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Sellsword, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and he's looking for his big break

Ideals: Disciplined. Bonds: Adventurer, Poor, Criminal record, Family. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Amnon Trust, Male Tiefling Commoner 4
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Masterwork Common Melee.


Social Check DCs


Skûn Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is well dressed, constantly wearing a tan suit, black shirt, and tan tie. His hair is always cut to a buzz. His eyes are a pleasant green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Skûn was raised in a hard working conservative environment. Through the years after Skûn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Skûn's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Skûn and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Skûn Willoughby, Male Half-Orc Wizard 1
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Frug Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, pastel, dusty cloak, and is pretty ugly. His black hair is kept up in a ponytail inside a top hat. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small island village. Frug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Frug Munggen, Male Gnome Warlock 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 300 sp.


Social Check DCs

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