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NPC Generator

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Advanced [show]


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He wears a Stetson hat to cover his moderate length brown fur. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Harvest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harvest's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Harvest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Shy, Impulsive, Disease, Antagonistic. Bonds: Attractive. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Harvest In the Wind, Male Tabaxi Ranger 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 350 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Orsik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Mercenary uniform. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has worked as a Mercenary like his father before him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Poor. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Orsik Fallack, Male Dwarf Rogue 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1600 gp. Coral (160 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean green cloak covering his clean studded leather. He has no hair. His green eyes are slightly larger than normal.

Personality: Zaffrab hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He has never given up on his poetry dream.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Mentor, Slave. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Zaffrab Murnig, Male Gnome Warrior 14
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 81 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Religion +6, Survival +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: 5000 gp. Jade (40 gp). Alexandrite (700 gp). Black pearl (700 gp). Violet garnet (700 gp). Clear bright green emerald (8000 gp). Jet (40 gp). Star rose quartz (30 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His cinnamon fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Emerald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Assassin like his father before him.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Gifted. Bonds: Attractive, Poor, Job, Enemies. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Emerald In the Wind, Male Tabaxi Rogue 5
Medium (6'0") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Freshwater pearl (8 gp).


Social Check DCs

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