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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Diggory Marston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple blue robe with white stripes complete with hood. His blonde hair is thinning but still full. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers

Ideals: Gifted, Impeccable. Bonds: Family, Mentor, Job. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Marston, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Bruz Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy blue suit. His golden hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Rich, Job. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Bruz Clayton, Male Half-Orc Sorcerer 7
Medium (6'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 10 (+0)10 (+0) 8 (-1)10 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is short and cinnamon. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: He was born in the east. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Tricking Mirror, Male Tabaxi Cleric 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp.


Social Check DCs


Bertram Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy brown suit. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Bertram was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the large cave and found the beat up bow and armor he uses now. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism, Joker, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Bertram Shadowquick, Male Halfling Fighter 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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