Aramil Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Herbalist. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Aramil has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants his loneliness to end; and he has a crush on the local tailor
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Slave, In love, Has a crush. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Thorpe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His chestnut hair is lengthy. His brown eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Thorpe was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Coral (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Eiravel Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tailor.
Motivation: To be a Architect again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Adventurer, Criminal record, Rich, Job. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Namfoodle Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. He has hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Namfoodle grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He has worked as a Fisher like his mother before him.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Logical. Flaws: Depressed. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!


