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NPC Generator

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Advanced [show]


Gomory Dayton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered longbow and tarnished shield as well. His hair is red and curly. His violet eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Bonds: Attractive, Job, Family. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Dayton, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp. Moss agate (14 gp). 1 Masterwork Common Melee.


Social Check DCs


Enialis Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his tan robe and has his warhammer always slung over his shoulder. He wears his white hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Enialis Boleem, Male Half-Elf Commoner 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Eye agate (16 gp). Amethyst (40 gp). 1 Simple lock.


Social Check DCs


Mordai Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Mordai grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mordai Flair, Male Tiefling Ranger 7
Medium (5'8") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)15 (+2) 12 (+1)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to cover his moderate length white fur. His eyes are amber and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

River In the Morning, Male Tabaxi Druid 3
Medium (5'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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