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Advanced [show]


Aelar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fancy grey suit. His whole body is exceptionally muscular. His golden hair is cut short. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aelar took refuge in the old dungeon and found the beat up rapier and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record, Nature. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Aelar Amakiir, Male Elf Aristocrat 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 sp. Brown-green garnet (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown feathered hat and brown clothes. He carries a battered sword and tarnished hand crossbow as well. He keeps his black hair in a pixie cut. His violet unseeing eyes seem to look past you.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Slave, Nature, Job. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Percival Dulmage, Male Half-Elf Sorcerer 8
Medium (5'0") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 50 pp. Coral (50 gp). Obsidian (12 gp). Moonstone (30 gp). Freshwater pearl (12 gp).


Social Check DCs


Fenriz Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered longsword and tarnished warhammer as well. He wears his brown hair down. His eyes are red and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. Fenriz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Slave. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Fenriz Cheer, Male Tiefling Rogue 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 2000 sp. Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears a violet tunic with blue highlights, and long red pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His white hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gardain was born in the north. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Gardain Battlehammer, Male Dwarf Warrior 5
Medium (4'4") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 20 (+5)17 (+3) 9 (-1)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Infernal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Jade (70 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs

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