Nimble On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. His yellow fur is smooth and relatively long. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich eastern family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6
Possessions: 30 pp. A delicate brass dragon egg (10 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).
Naill Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He is muscular with a powerful set of arms. His silver hair is heavily combed to the left. His hazel eyes peer out from beneath his deerstalker white hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.
History: Born to a pair of adventurers, Naill grew up listening to his father's many stories. Naill abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's looking for his big break; and to share knowledge with the world
Ideals: Optimist, Gifted, Logical. Bonds: Rich, Adventurer. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Cloud Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly flails and bastard swords. He has styled his red fur well, parting it to the left. His fierce amber eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal painting training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Immigrant. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Magnifying glass. 1 Climber’s kit.
Zook Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His hair is long and golden with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Zook enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist. Flaws: Insomniac, Insane, Hedonist. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 11)
Armor Class 10
Hit Points 57 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 800 gp. Freshwater pearl (7 gp). Obsidian (7 gp). Moss agate (7 gp).
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