Traki Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a robe, a symbol of death around his neck, and a club on his belt. His skin is also unnaturally pale. He has moderate length white hair. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Stylist profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Jak Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He wears a Stetson hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.
Personality: Jak wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the north, but his parents moved at a very young age to the west. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Disciplined, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: Zircon (70 gp). Rock crystal (70 gp). Blue quartz (10 gp). Chalcedony (70 gp).
Vlorn Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor, and he perpetually has his ceremonial dagger ready. His chestnut hair is heavily combed to the left. His fierce gray eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vlorn took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is content; and he has money and likes to spend it
Ideals: Fighting, Optimist, Persistence. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Hunter
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Giant, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 200 gp. Iolite (40 gp).
Flask In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Spy, and sports empty pouches on his belt. He keeps his long beige fur kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.
Personality: Flask is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and to be a server again
Flaws: Depressed, Disease. Bonds: Adventurer, Nature, Job. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp.
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