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NPC Generator

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Advanced [show]


Ar-Karo Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ar-Karo hails from a village terrorized by brigands. His mother was a soldier and died while he was still young. Ar-Karo was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To get a good night's sleep; and he wants revenge against brigands

Flaws: Insomniac, Antagonistic. Bonds: Military, Enemies. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Ar-Karo Ainsley, Male Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Nalral Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, green shirt, and black tie. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Nalral Torunn, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely green suit with black socks and a vest with buckled shoes, and carries spears. His beige fur is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Drifting grew up listening to his father's many stories. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Adventurer. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Drifting Of Claws, Male Tabaxi Commoner 11
Medium (5'5") Tabaxi, Neutral Good (CR 11)
Armor Class 13
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)15 (+2) 10 (+0)12 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 390 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morgran Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, yellow, dusty cloak. His chestnut hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of dire rats once and for all.

History: He got into the Armorer business at a young age. Through the years after Morgran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Morgran's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and he wants to get laid

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies, Has a crush. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Morgran Battlehammer, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 9 (-1)6 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 3000 cp.


Social Check DCs

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