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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Reynard Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a tan suit. His hair is white and curly. His blue eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Reynard Blackwood, Male Human Commoner 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 8 (-1)18 (+4)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Eberk Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Eberk Durthane, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, he is an attractive figure. He wears a tight fitting black shirt and pants. He wears his auburn hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kelter was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Bricklayer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Kelter Greenleaf, Male Halfling Warlock 9
Small (3'0") Halfling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 2000 gp. Moss agate (7 gp). Banded agate (7 gp). Eye agate (7 gp). Sardonyx (20 gp).


Social Check DCs


Dimble Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Dimble studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Dimble Ningel, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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