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NPC Generator

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Advanced [show]


Quarethon Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of longswords on his belt, each one with a opal on the hilt. His brass crest is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Engraver for hire.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Quarethon Hshhsstoroth, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A roughly beaten golden orb (170 gp).


Social Check DCs


Norkruuth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down, and he perpetually has his dagger ready. He wears his bronze crest up. His eyes are likewise red. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Norkruuth hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Professionalism, Extrovert. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Norkruuth Verthisathurgiesh, Male Dragonborn Rogue 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 340 gp.


Social Check DCs


Melech Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Guard does, he is not a threatening figure. He has wavy black hair. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: Melech lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Logical. Flaws: Addict. Bonds: Job, Guardian, Family. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Melech Brilliance, Male Tiefling Expert 3
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 14 (+2)19 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A roughly beaten golden orb (180 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sindri Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Gardener in town.

History: He got into the Gardener business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Job, Religious. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Sindri Pingun, Male Gnome Adept 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 17 (+3)10 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Smoky quartz (70 gp). Chalcedony (70 gp). Rich purple corundum (700 gp). 1 Small steel mirror. 1 Masterwork Artisan’s tools.


Social Check DCs

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