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NPC Generator

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Advanced [show]


Arannis Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a long, yellow cloak. His whole body is exceptionally muscular. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Arannis began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of illithids.

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Arannis Hildenman, Male Half-Elf Barbarian 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Sard (60 gp). Jasper (60 gp). Violet garnet (900 gp).


Social Check DCs


Oriax Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, blue, dusty cloak. He has done his best to style his blue hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. His childhood dream was to be a Barrister, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister

Ideals: Opinionated. Bonds: Attractive, Family, Immigrant, Job, Military. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Oriax Heal, Male Tiefling Rogue 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp. Carnelian (40 gp). Moss agate (6 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a blue suit, tan shirt, and white tie. With bright brown hair and a scraggly beard. He has a tattooed face.

Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Fonkin lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and to reunite with his absent father

Ideals: Impeccable. Bonds: Attractive, Adventurer, Family, Job. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Fonkin Beren, Male Gnome Warrior 10
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Arcana +7, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin, Draconic
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0

Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Haley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and red handkerchief worn on his left side. His red hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Military, Immigrant, Family. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Conrad Haley, Male Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 14 (+2)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp.


Social Check DCs

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