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NPC Generator

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Advanced [show]


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear green pants and tee shirts. His hair is short and auburn. His eyes are hazel and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Everard was raised in a hard working conservative environment. His childhood dream was to be a Layabout, but he was a colossal failure. He has achieved small success as a Mortician.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Family, Job, Immigrant. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Everard Dalton, Male Human Warlock 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 18 (+4)15 (+2)
Skills Persuasion +6, Religion +7
Senses Passive Perception 14
Languages Common, Abyssal, Orc, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 2900 gp. Bloodstone (40 gp). Rich purple corundum (900 gp). Lapis lazuli (5 gp).


Social Check DCs


Anselm Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He typically wears tan cloth garments or leather armor. His long chestnut hair reaches down to his waist. His eyes are a pleasant hazel.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with poetry.

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Shy. Bonds: Criminal record, Nature. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Anselm Dalanthan, Male Half-Elf Barbarian 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. With a patchy blonde beard and wild blonde hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nuraval lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Nature. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Coral (150 gp).


Social Check DCs


Azzakh Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise red.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Azzakh Hshhsstoroth, Male Dragonborn Rogue 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Azurite (12 gp). Smoky quartz (30 gp).


Social Check DCs

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