Dabbledob Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Gnome supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Dabbledob studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dabbledob fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Balam Agony, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Mason, Balam learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable, Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 77 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp.
Kildrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Kildrak embodies much of what other species detest in the Dwarves. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Regain custody of his daughter; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Family, Guardian. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp. A miniature golden chest with tiny emeralds lining the top (120 gp).
Delg Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized opal on his right hand. His black hair is matted, messy, and big. His eyes, though not visible through his cowl, are brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Flaws: Ugly, Selfish, Disease, PTSD. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp. 1 Masterwork Thieves’ tools.
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