Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he has a large tan mantle and cape that has been intricately interwoven into his black robe. He wears a colorful flower in his white hair. He has several tiny emerald earrings on each ear.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Aquamarine (600 gp). Deep blue spinel (600 gp).
Iados Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blue hair is smooth and relatively long. His eyes, though not visible through his cowl, are black.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Soapmaker, but he was a colossal failure. He became a Spy soon after.
Motivation: He is content; and he seems to be bored by most things
Ideals: Joker, Philantrophist, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 40 gp.
Marbas Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely black suit with violet socks and a vest with buckled shoes. His chestnut hair is lengthy. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: Aggressive, abrasive, and angry, Marbas embodies much of what other species detest in the Tieflings. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now owns his own business.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he has decided he is irredeemable
Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp.
Igden Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with blue highlights, and long white pants that bunch up around his shoes. His white hair is cut short. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Optimist. Flaws: Selfish, Addict. Bonds: Nature, Has a crush. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3200 sp.
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