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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bulzo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this western man wears professional attire. His hair, while still mostly golden, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Healer like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Joker. Bonds: Attractive, Job, Rich. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Bulzo Warmwater, Male Halfling Druid 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. With a patchy silver beard and wild silver hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anverth lived on a farm with his mother, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Anverth Ningel, Male Gnome Cleric 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1400 sp.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Junk Dealer.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy, Fearful. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Anselm Winthrop, Male Human Paladin 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey leather gloves, a grey jacket, and tight pants. His silver hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Anverth was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his absent father.

Flaws: Ugly. Bonds: Adventurer, Military, Family, Criminal record. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Anverth Scheppen, Male Gnome Barbarian 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 18 (+4)18 (+4)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp.


Social Check DCs

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