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NPC Generator

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Advanced [show]


Aerdeth Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Herbalist, Aerdeth learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: To be a Miner again; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Aerdeth Rothenel, Male Elf Wizard 12
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 28 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 17 (+3)13 (+1)
Skills Nature +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 4000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, and he perpetually has his hammer ready. His red hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east to a Assassin, Valafar learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Fighting, Gifted. Bonds: Attractive, Guardian, Job. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Valafar Hope, Male Tiefling Aristocrat 3
Medium (5'2") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Quarethon Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, typically a more casual-formal manner. He keeps his long white crest kept up in a rat tail. His eyes, though not visible through his cowl, are gold.

Personality: Calm and collected, he is a well trained Barber. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Barber, Quarethon learned a great deal about his father's area of expertise. A gifted student he started as a Fisher, but he got bored and became a Barber. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Optimist. Bonds: Attractive, Job, In love. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Quarethon Argenthrixus, Male Dragonborn Expert 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 600 sp. Brown-green garnet (60 gp).


Social Check DCs


Guy Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light blue in addition to tight pants. He keeps his auburn hair in a flapper bob. His eyes are blue and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Dmitriyev, Male Half-Elf Warrior 3
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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