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NPC Generator

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Skoth Moreno, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey pants and tee shirts. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Skoth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Skoth Moreno, Male Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. His head has been shaved. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He also is a firm believer in the manly ideal.

History: Fargrim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and to reunite with his absent mother

Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Fargrim Dankil, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 900 sp.


Social Check DCs


Enialis Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. He wears his brown hair down. He has hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive, Depressed. Bonds: Rich, Mentor. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Enialis Cithreth, Male Half-Elf Rogue 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cressel Swift, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor, Family. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Cressel Swift, Male Tiefling Bard 2
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 290 gp.


Social Check DCs

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