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NPC Generator

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Advanced [show]


Gardain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gardain was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Poor, Slave, Nature. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Gardain Deepdelver, Male Dwarf Rogue 9
Medium (4'3") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 45 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 800 gp. Violet garnet (1400 gp). Tourmaline (80 gp). Iolite (50 gp). Rose (50 gp). Rock crystal (50 gp). Moonstone (50 gp). Alexandrite (1400 gp). Violet garnet (1400 gp).


Social Check DCs


Tûmûg Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of strength on his torso. He wears a colorful flower in his golden hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and to get a good night's sleep

Ideals: Joker, Philantrophist. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Tûmûg Vance, Male Half-Orc Druid 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 17 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1900 sp.


Social Check DCs


Jabbie Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his white robe and has his scimitar always slung over his shoulder. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Jabbie's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Jabbie was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Regain custody of his daughter; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Entrepeneur. Bonds: Job, Family, Criminal record. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Jabbie Oomtrowl, Male Gnome Ranger 8
Small (3'4") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 14 (+2)16 (+3)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Druidic, Celestial, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Moonstone (40 gp). Moss agate (6 gp). Red garnet (100 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Bloodstone (40 gp).


Social Check DCs


Adran Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather, and he perpetually has his scythe ready. His brown hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Has a crush. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Adran Ariessus, Male Elf Ranger 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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