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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aerdeth Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a green vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long black beard, and similarly colored long hair. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small forest village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his sister to traveling adventurers

Flaws: Ugly. Bonds: Family, Criminal record, Nature, Immigrant. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Aerdeth Galanodel, Male Elf Commoner 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 60 pp.


Social Check DCs


Marbas Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His brown hair, when down, is lengthy. He has a dull look in his red eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Marbas lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Logical. Bonds: Family, Job, Military. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Marbas Bedlam, Male Tiefling Fighter 8
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Dyer does. His black hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Sensitive, Shy. Bonds: Job, Poor, In love. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance McLeod, Male Half-Elf Monk 6
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 18 (+4)16 (+3)
Skills Deception +6, Religion +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries a battered pickaxe and tarnished scythe as well. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Nuraval isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. Sardonyx (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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