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NPC Generator

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Advanced [show]


Zed Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long auburn hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Zed grew up listening to his mother's many stories. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Zed Digby, Male Half-Orc Adept 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 14 (+2)8 (-1)
Skills History +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1100 gp. Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and he has money and likes to spend it

Ideals: Persistence. Flaws: Secretive. Bonds: Rich, Family. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Geoffrey Flows, Male Half-Elf Commoner 4
Medium (4'10") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His gray fur is unkempt and raggedy. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Through the years after Quick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Quick's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Quick Wind, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Einkil Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow tunic with white highlights, and long violet pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the west, but his parents moved at a very young age to the north. His father was a soldier and died while he was still young. Einkil was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Logical. Bonds: Attractive, Job, Immigrant, Military. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Einkil Silverstone, Male Dwarf Wizard 5
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)15 (+2) 12 (+1)8 (-1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp.


Social Check DCs

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