Ethereal Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His beige fur is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Ethereal has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (1400 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Akmen Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His blue hair is kept up in a ponytail inside a top hat. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Akmen was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Akmen's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item.
Everard Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with red pants. He is portly but not overly obese. His brown hair is singed and shortened. His green eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Everard was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Marshal. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To reunite with his absent mother; and to find somewhere to settle down
Flaws: Ugly, Mundane. Bonds: Family, Military, Immigrant. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp.
Purban Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy black hair. His eyes are likewise violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in a small island village. In his 18th year, his parents were killed by a brigands raid, leaving Purban alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: To be a Shoemaker again.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Nature, Job. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Gold music box (1000 gp). Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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