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NPC Generator

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Advanced [show]


Theriatis Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His red hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Theriatis Horineth, Male Elf Bard 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Salasar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear black pants and tee shirts. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Salasar took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Salasar Mohradyllion, Male Dragonborn Aristocrat 7
Medium (6'8") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Athletics +8, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp. Azurite (6 gp). Iolite (20 gp). Blue quartz (6 gp).


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears grey cloth garments or leather armor. He is muscular with a powerful set of arms. His black fur is braided into rings. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast island. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption.

Ideals: Justice, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Spring In the Wind, Male Tabaxi Bard 2
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 290 gp. Obsidian (9 gp). Lapis lazuli (9 gp). Peridot (30 gp).


Social Check DCs


Gardain Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His brown hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: He got into the Unemployed business at a young age. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He has worked as a Unemployed like his mother before him.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Gardain Silverstone, Male Dwarf Warrior 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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