Oblar Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat, and he perpetually has his ceremonial dagger ready. He wears his silver hair up in a very large beehive style do. His eyes are brown and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate, Logical. Flaws: Ugly, Mundane. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Forcas Knack, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a blue suit, black shirt, and brown tie. His dark red hair is singed and shortened. His thin eyebrows rest above his beady silver eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Beggar, but he got bored and became a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Further expansion of business.
Ideals: Artistic, Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Everburning torch.
Arnold Everleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a brown suit. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gleaming, smiling gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Joker, Optimist. Bonds: Mentor, Job, Criminal record. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1500 gp. Rich purple corundum (1300 gp). Violet garnet (500 gp). Fire opal (1300 gp). Fire opal (1300 gp). Tourmaline (70 gp).
Balam Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing black shirts, loose pants, and blazers most of the time. His purple hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Balam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: Insomniac. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
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